Zeroes, get-outs and modules
Three words callers use constantly, and the three ideas that explain why a square can be trusted to come back together.
In sequence, at home
When the eight of you are in your own positions and it is your turn again, the square is at home and in sequence. This is the state a tip starts in and the state it has to end in.
The full story is in Sequence and relationship; the short version is that there is a correct "order" around the square, and in sequence means you are standing in it.
A zero
A zero is a sequence of calls that "goes out and comes back": it leaves the squared set, travels around, and returns everyone to the same state — same positions, same sequence, same relationships.
A tip is a zero. Every figure in it is usually a zero too.
Zeroes are why the caller can safely repeat a figure with the next couple leading: after a zero, the square is back where it started, so the next couple can take over.
A get-out
A get-out is a short sequence that takes a square that is not at home and brings it home — back to the squared set, in sequence, ready to finish.
You will hear the last part of a tip described as the get-out. Its job is to leave the square in the state a standard finish closes: promenade home, and the tip is done.
Get-outs are what a caller practises most, because the end of a tip is the hardest part to land exactly: the music is running out and the square has to arrive home on the phrase.
A module
A module is a short, named stretch of calls that behaves like a single call. Callers build them from zeroes and get-outs and reuse them.
Two kinds you will meet:
- Fix / get-out modules — a saved sequence that rescues a square that has drifted off home.
- Practice modules — a short routine a teacher uses to drill a particular call in a real context, rather than on its own.
In the app, a module appears in the call picker alongside ordinary calls and can be applied like one. That is the point: a module is a call made of calls.
Why a beginner should care
Not because you need to build any — but because these three words explain the reassurance at the centre of square dancing:
- the zero is why a tip can be repeated and chained;
- the get-out is why you never finish a tip lost;
- the module is why teachers can give you a short piece of real dancing to practise instead of a bare movement.
If you lose your place mid-figure, you are in a get-out waiting to happen. Keep dancing the calls and someone will bring you home.
Next
- the teaching order for the 50 calls → Course overview
- dancing a whole tip → Dancing a tip